// 事件表接口

import Ashily from './Ashily.js'
import Crops from './Crops.js'
import Instance from './Instance.js'
import keyprompt from './KeyPrompt.js'
import Plow from './plow.js'
import ySort from './Ysort.js'
import hand from "./hand.js";
import numbertext from './NumberText.js'
import baseNPC from './baseNPC.js'
import tradmanClass from './Tradesmen.js'



import do_something_with_crops from "./do_something _with_crops.js";

import Cropsgrowup from "./crops_grow_up.js";
import do_with_plow from "./do_with_plow.js";
import shop_window from "./shop_window.js";
import tradmanBehaviors from "./tradsmen_behavior.js"

import EVENT_tradmanWithShop from "./tradman_with_shop.js";




//#region  场景1 tick 接口

function Lyout1_Update() {

    Ashily.update()
    Plow.update()
    keyprompt.update()
    Crops.update()
    ySort.DoySort()
    hand.update()
    numbertext.update()
    tradmanClass.update() 
    baseNPC.update()
    EVENT_tradmanWithShop.update()

}



function Lyout1_OnlayuoutStart() {
    Ashily.onLayoutStart()
    Plow.onLayoutStart()
    Crops.onLayoutStart()
    keyprompt.onLayoutStart()
    hand.onLayoutStart()
    numbertext.onLayoutStart()
    tradmanClass.onLayoutStart()
    baseNPC.onLayoutStart()
    do_something_with_crops.onLayoutStart()
    do_with_plow.onLayoutStart()
    shop_window.onLayoutStart()
    tradmanBehaviors.onLayoutStart()
    EVENT_tradmanWithShop.onLayoutStart()
}

//#endregion


